Dr Kellie Vella
Faculty of Science,
School of Computer Science
Biography
Dr Kellie Vella studies human-computer interactions within social, wellbeing, and sustainable contexts. She draws upon social and motivational psychology, and participatory research to better understand how to design, apply, and evaluate new technologies. Navigating a research-driven career across numerous projects, she has published in key journals and conferences on the following topics:- Positive wellbeing for young men (MindMax initiative: a collaboration between the AFLPA, University of Sydney and QUT, funded by Movember);
- Designing for interdisciplinary research in ecoacoustics collaborations;
- Technologies for disaster victim identification (Catapult);
- Home-based technologies to engage people with local nature;
- Technologies to reduce campsite waste at music festivals (NSW Environmental Education Trust, 2020-2024)
Personal details
Positions
- Senior Research Fellow
Faculty of Science,
School of Computer Science - Senior Lecturer
Faculty of Science,
School of Computer Science
Keywords
Computer-human interaction
Research field
Design, Information systems
Field of Research code, Australian and New Zealand Standard Research Classification (ANZSRC), 2020
Qualifications
- PhD (Queensland University of Technology)
- Graduate Certificate in Creative Industries (Queensland University of Technology)
Publications
Research outputs by year
- Vella, K., Klarkowski, M., Johnson, D., Hides, L. & Wyeth, P. (2016). The social context of video game play: Challenges and strategies. Proceedings of the 2016 ACM Conference on Designing Interactive Systems, 761–772. https://eprints.qut.edu.au/96726
- Vella, K., Johnson, D. & Hides, L. (2015). Indicators of wellbeing in recreational video game players. Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), 613–617. https://eprints.qut.edu.au/91635
- Vella, K., Johnson, D. & Hides, L. (2015). Playing alone, playing with others: Differences in player experience and indicators of wellbeing. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15, 3–12. https://eprints.qut.edu.au/91607
- Vella, K., Johnson, D. & Hides, L. (2013). Positively playful: When videogames lead to player wellbeing. Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications, 99–102. https://eprints.qut.edu.au/63627
- Vella, K. & Johnson, D. (2012). Flourishing and video games. Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, 1–3. https://eprints.qut.edu.au/54516
QUT ePrints
For more publications by Kellie, explore their research in QUT ePrints (our digital repository).
Selected research projects
- Title
- Technologies for Reducing Waste at Music Festivals
- Primary fund type
- CAT 1 - Australian Competitive Grant
- Project ID
- 2019/EDT2/0035
- Start year
- 2020
- Keywords
Projects listed above are funded by Australian Competitive Grants. Projects funded from other sources are not listed due to confidentiality agreements.