Associate Professor
Brendan Keogh
Faculty of Creative Industries, Education & Social Justice,
School of Communication
Biography
Dr Brendan Keogh (he/him) is an associate professor in the School of Communication and a Chief Investigator of the Digital Media Research Centre, Queensland University of Technology. His current research focuses on the cultures of videogame production and consumption, and previously he has focused on the phenomenological and textual aspects of videogame play and culture. He is the co-author of The Unity Game Engine and The Circuits of Cultural Software (Palgrave Macmillan, 2019; with Benjamin Nicoll), and is the author of A Play of Bodies: How We Perceive Videogames (MIT Press, 2018) and Killing is Harmless: A Critical Reading of Spec Ops The Line (Stolen Projects, 2012). He has written extensively about the cultures and development practices of videogames in journals such as Games and Culture, Creative Industries, and Covergence, and for outlets such as Overland, The Conversation, Polygon, Edge, and Vice.Personal details
Positions
- Associate Professor
Faculty of Creative Industries, Education & Social Justice,
School of Communication
Keywords
video games, game studies, creative industries, game development, creative labour, digital media, informal labour, game industry, new media
Research field
Communication and media studies, Cultural studies, Screen and digital media
Field of Research code, Australian and New Zealand Standard Research Classification (ANZSRC), 2020
Qualifications
- PhD (RMIT University Melbourne)
Professional memberships and associations
Publications
- Keogh, B., (2023). The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production. The MIT Press. https://eprints.qut.edu.au/239226
- Nicoll, B. & Keogh, B. (2019). The unity game engine and the circuits of cultural software. Palgrave Pivot. https://eprints.qut.edu.au/132740
- Keogh, B., (2018). A play of bodies: How we perceive videogames. The MIT Press. https://eprints.qut.edu.au/215515
- Keogh, B. & Abraham, B. (2024). Challenges and opportunities for collective action and unionization in local games industries. Organization, 31(1), 27–48. https://eprints.qut.edu.au/228929
- Keogh, B. & Hardwick, T. (2024). Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education. Games and Culture, 19(6), 804–826. https://eprints.qut.edu.au/240241
- Keogh, B., (2019). From aggressively formalised to intensely in/formalised: accounting for a wider range of videogame development practices. Creative Industries Journal, 12(1), 14–33. https://eprints.qut.edu.au/123660
- Keogh, B., (2021). The cultural field of video game production in Australia. Games and Culture, 16(1), 116–135. https://eprints.qut.edu.au/132741
- Keogh, B., Golding, D. & Hardwick, T. (2023). Australian Music and Games 2023 Benchmark. https://eprints.qut.edu.au/243139
- Keogh, B., (2022). Situating the videogame maker's agency through craft. Convergence, 28(2), 374–388. https://eprints.qut.edu.au/226944
- Chia, A., Keogh, B., Leorke, D. & Nicoll, B. (2020). Platformisation in game development. Internet Policy Review, 9(4), 1–28. https://eprints.qut.edu.au/205727
QUT ePrints
For more publications by Brendan, explore their research in QUT ePrints (our digital repository).
Selected research projects
- Title
- Informal, Formal, Embedded: Australian Game Developers and Skills Transfer
- Primary fund type
- CAT 1 - Australian Competitive Grant
- Project ID
- DE180100973
- Start year
- 2018
- Keywords
Projects listed above are funded by Australian Competitive Grants. Projects funded from other sources are not listed due to confidentiality agreements.