Adjunct Professor
Peta Wyeth
This person does not currently hold a position at QUT.
Personal details
Keywords
Educational Technology, Human Computer Interaction, Interaction Design, Serious Games
Research field
Information systems, Artificial intelligence, Design
Field of Research code, Australian and New Zealand Standard Research Classification (ANZSRC), 2020
Qualifications
- PhD (University of Queensland)
Teaching
Professor Peta Wyeth has been a leader in educating future Information Technology (IT) professionals for the past 15 years. As Academic Program Director, Information Technology (2015-2019), she managed the design, development, delivery and evaluation of QUT's IT degree programs. Peta is a recognised as a national leader for creating employability for IT graduates, implementing strategies to produce high quality project-based learning experiences and work integrated learning with IT programs. Learning and teaching leadership is demonstrated through a commitment to implementing innovative teaching practices (e.g. process-based approaches to learning and assessment), in combination with teaching interactions that centre around treating students with respect, emphasising thinking rather than memorising and producing classes that are well organised. Peta has 18 years lecturing experience working as an academic in both Australia and the United Kingdom. During this time she has taught across a range of topics within the computer science discipline and have been the coordinator for large classes of over 250 students as well as small project based classes.
Teaching discipline: Computer Science
Publications
- Ozdowska, A., Wyeth, P., Carrington, S. & Ashburner, J. (2021). Using assistive technology with SRSD to support students on the autism spectrum with persuasive writing. British Journal of Educational Technology, 52(2), 934–959. https://eprints.qut.edu.au/207819
- Ekberg, S., Danby, S., Theobald, M., Fisher, B. & Wyeth, P. (2019). Using physical objects with young children in 'face-to-face' and telehealth speech and language therapy. Disability and Rehabilitation, 41(14), 1664–1675. https://eprints.qut.edu.au/116759
- Fitz-Walter, Z., Johnson, D., Wyeth, P., Tjondronegoro, D. & Scott-Parker, B. (2017). Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience. Computers in Human Behavior, 71, 586–595. https://eprints.qut.edu.au/99668
- Sweetser, P., Johnson, D., Wyeth, P., Anwar, A., Meng, Y. & Ozdowska, A. (2017). GameFlow in different game genres and platforms. Computers in Entertainment, 15(3), 1–24. https://eprints.qut.edu.au/105857
- Wyeth, P., Summerville, J. & Adkins, B. (2014). Playful interactions for people with intellectual disabilities. Computers in Entertainment, 11(3), 1–18. https://eprints.qut.edu.au/80821
- Mcewan, M., Blackler, A., Johnson, D. & Wyeth, P. (2014). Natural mapping and intuitive interaction in videogames. Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), 191–200. https://eprints.qut.edu.au/80811
- Sweetser, P., Johnson, D., Ozdowska, A. & Wyeth, P. (2012). Active versus passive screen time for young children. Australasian Journal of Early Childhood, 37(4), 94–98. https://eprints.qut.edu.au/56494
- Brown, R., Rasmussen, R., Baldwin, I. & Wyeth, P. (2012). Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care, 25(3), 178–187. https://eprints.qut.edu.au/48523
- Wyeth, P., (2008). How young children learn to program with sensor, action, and logic blocks. Journal of the Learning Sciences, 17(4), 517–550. https://eprints.qut.edu.au/30683
- Sweetser, P. & Wyeth, P. (2005). GameFlow : a model for evaluating player enjoyment in games. Computers in Entertainment, 3(3), 1–24. https://eprints.qut.edu.au/44776
QUT ePrints
For more publications by Peta, explore their research in QUT ePrints (our digital repository).
Selected research projects
- Title
- ARC Centre of Excellence for the Digital Child (ACDC)
- Primary fund type
- CAT 1 - Australian Competitive Grant
- Project ID
- CE200100022
- Start year
- 2021
- Keywords
- early childhhood; longitudinal study; digital engagement; professional development; digital practice
- Title
- Framing and Enabling Children's Active Play using Novel Technology
- Primary fund type
- CAT 1 - Australian Competitive Grant
- Project ID
- DP200100723
- Start year
- 2021
- Keywords
- Title
- New Information Access Technologies for People with Intellectual Disability
- Primary fund type
- CAT 1 - Australian Competitive Grant
- Project ID
- LP160100800
- Start year
- 2016
- Keywords
- Title
- Make and Connect: Enabling People to Connect through their Things
- Primary fund type
- CAT 1 - Australian Competitive Grant
- Project ID
- DP150104001
- Start year
- 2015
- Keywords
- Human-Computer Interaction; Participatory Design; User-centred Design
- Title
- Framing authentic assessment of service learning within an information technology curriculum
- Primary fund type
- CAT 1 - Australian Competitive Grant
- Project ID
- SD15-5151
- Start year
- 2015
- Keywords
- Assessment And Feedback Practices; Information Technology; Personal Development; Service Learning
Projects listed above are funded by Australian Competitive Grants. Projects funded from other sources are not listed due to confidentiality agreements.
Supervision
Completed supervisions (Doctorate)
- Engaging in Activities: The Flow Experience of Gameplay (2019)
- Need Frustration and Short-Term Wellbeing: Restorative Experiences in Videogame Play (2019)
- Balancing Act: The Effect of Dynamic Difficulty Adjustment in Competitive Multiplayer Video Games (2017)
- The Influence of Naturally Mapped Control Interfaces for Video Games on the Player Experience and Intuitive Interaction (2017)
- The Psychophysiological Evaluation of the Player Experience (2017)
- A Framework for Analysing Creative Activity within Puzzle-Game Play Experiences (2015)
- Achievement Unlocked: Investigating the Design of Effective Gamification Experiences for Mobile Applications and Devices (2015)
- Designing Serious Gameplay from the Ground Up (2015)
- ThreatBot: A New Model for Improving FPS Experiences with Bots (2015)
Completed supervisions (Masters by Research)
Supervision topics
The supervisions listed above are only a selection.