While no one likes to talk about themselves or their parents getting older, there’s a shift towards redesigning aged care systems with a central focus on the humanity and experiences of the residents being cared for.

Shaking up aged care might look like this: community gardens, virtual reality ‘holidays’, men’s sheds, nearby libraries and art galleries, even children’s playgrounds.

Making aged care more ‘playable’ or ‘fun’ is the mission of researcher Professor Evonne Miller who heads up the QUT Design Lab.

Professor Evonne Miller is keen to give a voice to Australia’s ageing population.

Here she works with a diverse team of designers who bring creativity, varied skillsets and determination to create a different future for aged care that works to co-design solutions with residents rather than for them.

Professor Miller says simple things like having more nature and intergenerational connections could make all the difference.

“We want people to feel welcome and open up aged care to the community rather than older people being siloed away,” she said.

“We also know that if you can see sunlight and nature, people heal quicker so we’re really interested in adding biophilic elements like trees and nature to the built form of aged care and hospitals.”

Bringing generations together

In a new trial called Grandschools, Professor Miller and her team are working with other universities, architects and industry to co-locate retirement villages and aged care with high schools, to provide more opportunity for older and younger people to interact.

“As a society, we’ve lost the sense of community and people feel disconnected. Often when people retire, they’ve got a lot to give back and a lot to offer. Young people can also feel a little bit stigmatized by society and might lack role models,” she said.

“So the aim of this project is to explore how best use design to bring intergenerational groups together to do cool things like start a social enterprise, put on a play, share knowledge or teach forgotten crafts.’’

Technology for good

Trialling technology to improve the experience of life in aged care is also on the agenda.

Professor Miller’s next research project centres around ‘chore robots’ which would be trained to clear tables, deliver linen and bring medication to aged care residents, freeing up nursing staff to provide greater social and emotional support.

“We’re in the early phases, but I’d rather older people talk to humans than a robot and if robots can do the mundane tasks, that is a case of using technology for good.”

In 2021, Evonne was a chief investigator on a project funded by Facebook to trial virtual reality (VR) headsets in six Queensland and Victorian aged care facilities leading to the development of a toolkit so other facilities can adopt best practice.

“With VR technology, all of a sudden, someone can be back at their childhood home in Tasmania or walking down the street they used to in, or even at the Eiffel Tower or swimming with dolphins,” she said.

“It’s a world where mobility doesn’t matter and it gives them something cool to show the grandkids.”

Revolutionising aged care for ‘future us’

A big advocate of the term ‘comfortable ageing’, Professor Miller is keen to give a voice to Australia’s ageing population, quipping, “we’re all going to age, if we’re lucky’’.

Professor Miller’s grandfather and uncle both lived with dementia and spent lengthy and challenging periods in aged care, making her acutely aware of the value of positive aged care experiences.

In a project with Ballycara, Professor Miller and her team looked at how aged care providers could change entire systems by embracing the central philosophy that ‘everything we do prioritises resident’s happiness’.

“A good example of this was that a vintage car show coming to an aged care facility was running late, and so everyone was waiting outside with their walkers,” she said.

“While the residents were waiting, staff jumped into their old Hondas and on their bikes and did an impromptu motor show, and everyone was so happy. It’s those little things that make the difference.”

She also revels in breaking down stereotypes and negative perceptions of aged care, through initiatives such as hosting an exhibition of photographs captured by aged care residents illustrating their everyday life.

“Using a creative arts-based approach speaks to people in different ways. People don’t necessarily remember a report, but they might remember a photo of barbeque sauce taken by Patrick because he likes to have barbeque sauce on every one of his meals in aged care,” she said.

“People remember human stories, that they’re a person with their own preferences and idiosyncrasies – and then they can be motivated re-design systems to improve the care experience,” she said.

Creative arts like photovoice, photography, poetry and visual arts are being used by researchers to study the experiences of aged care residents. Picture: Tricia King

Healthcare at the heart

In her role as the inaugural Queensland Health Research Chair in Healthcare Design at Clinical Excellence Queensland’s Healthcare Improvement Unit, it’s Professor Miller’s job to introduce innovation, creativity, co-design, collaboration and design thinking into Queensland’s healthcare facilities and hospitals.

“Sometimes we focus on the here and now, and sometimes we have to try and work out what the future will be like in two, four or 16 years. The iPhone only arrived in 2017, and it’s transformed our lives. Other emerging technologies like AI are also going to impact healthcare.”

Evonne led the award-winning Healthcare Excellence AcceLerator (HEAL) project, connecting 30+ design academics and students with 50+ clinicians and consumers for ‘real world’ solutions.

Stressed, busy and under-resourced healthcare systems are sometimes resistant to change.

“Change is hard. You need gumption and resilience to create change, you hit barriers all the time. Growing up on a farm has given me that kind of ingenuity and power to keep going,” Professor Miller said.

One of Evonne’s favourite projects was transforming the sixth floor of Queensland Children’s Hospital in Brisbane to better meet the needs of visitors, including children and their parents.

“The problem was people got lost and didn’t know where they were going, so we implemented a playful approach to wayfinding, with murals bursting with colour, parrots on the walls and feather decals to follow on the floor. The feedback has been wonderful, with people now saying they know they have to get out at the waterfall floor!”

Professor Miller was part of the award-winning Journey to Fun project, which redesigned how parents and children find their way around the Queensland Children's Hospital.

“The whole point of my work is to awaken people to the opportunities of what can happen, and how you can use design, technology and the creative arts to improve the experience of life.”

“I would argue designers are the visionaries and innovators and change makers of the future, because designers have the imagination to create something that previously didn’t exist,” she said.

“I like to think that I’m a bit like MacGyver at times, swooping in to solve problems with my design toolkit.”

“In my research, I like to stand up for the neglected, the ones that are forgotten. It’s all about putting yourself in their shoes.

  • SDG 3 - Good Health and Well-being

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all.

Research impact/s: Health impact