Displaying 25 - 36 of 38 results

  • Genetics-environment interactions: links to accommodation apparatus and myopia risk

    This project investigates the associations of genetics and the environment with eye characteristics in the development and progression of myopia, also known as 'short-sightedness'.

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  • The applications of tangible embodied and embedded interaction (TEI) in facilitating intergenerational active play

    Long sustained interaction between older adults and young children is shown to have many significant health and social benefits for both populations. However, there is a decline in contact frequency and interaction between grandparents and their grandchildren who do not live in the same household. On the other hand, regular physical activity is essential to older adults’ and young children’s development, well-being, and quality of life. However, many older adults encounter many barriers such as limited accessibility in achieving a sufficient level of physical activity. Additionally, only a small proportion of young children below the age of five are meeting guidelines for physical activity, sleep, and screen-based activities. Tangible interactive technologies are being used increasingly to connect people from different generations by supporting new forms of play-based social interactions which are beneficial to both older adults and young children. However, the role of tangible interactive technologies in intergenerational active play remains unclear. This research aims to explore the interplay between intergenerational interaction and active play and how tangible interactive technologies affect intergenerational active play between older adults and preschool children. This research is divided into three studies including (1) contextual inquiry, (2) co-design, and (3) TEI usability testing.

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  • Exploring professional perceptions of accountability in the use of AI recommender tools in medical radiations

    Artificial Intelligence (AI) is transforming healthcare by improving how we diagnose, plan treatments, and care for patients. For professionals working in medical imaging, radiation therapy, and ultrasound, AI tools can help make better clinical decisions. However, as these tools become more common, it's important to consider who is responsible when AI is used. This research aims to understand how medical imaging professionals view responsibility when using AI in their work. We want to learn how they think about accountability in situations where AI assists in making decisions. The goal is to gather insights that will help shape better training, develop fair policies, and ensure AI is used to benefit both professionals and patients. Ultimately, this study will contribute to the ethical and trustworthy use of AI in healthcare.

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  • Children’s experiences of disruption in online video games with other people

    Are you the parent or primary carer of a child aged 7 or 8 years old? We would like to better understand and explore children's video gaming experiences. To help create less toxic and more supportive spaces for children within online video gaming communities we need to know more about what disruptions they are experiencing while they are playing. For this study we will be talking to 7 and 8 year old children directly about the video games they are playing and what they are experiencing when playing on line with other people.

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  • Influence of empathy in financial service industry

    This study aims to explore how empathy affects financial advisors' behaviour, particularly in providing honest and ethical investment advice to clients. Participants will take part in controlled lab experiments involving investment decision-making in simulated scenarios.

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  • Examining drivers’ perceptions of more comprehensive road rules for distracted driving

    Using an online survey, this study examines drivers’ perceptions of more comprehensive road rules for distracted driving that includes measures targeting the use of technological devices (portable devices, inbuilt and mounted devices, and wearable devices). The study will also assess driver engagement, beliefs, and perceptions of different types of driver distraction.

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  • Personalised control strategy for real-time comfort using pervasive data collection

    The purpose of this research is to develop an energy efficient Personalised Shading Control System to improve occupants’ comfort.

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  • Avoiding the ABC of bicycle riding: Abrasions, Bruises and Cuts

    The Centre for Accident Research and Road Safety-Queensland is examining the extent to which new types of cycling clothing can reduce abrasions (road rash), bruises and cuts resulting from falls or crashes and whether the clothing is comfortable to wear. The research is funded by a National Road Safety Action Grant. The first step in the research is to find out what riders currently wear and how this relates to the types of riding they do (and where), and how they may have been injured in falls or crashes. We are collecting this information through an anonymous, online survey of riders aged 18 years and over across Australia. Then we will invite some riders to be part of focus groups to provide more detailed information.

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  • Psychophysiological assessment of children playing a video game with differing reward types

    We are seeking to understand children’s bodily and emotional responses to rewards in videogames.

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  • Exploring children's motivations for playing video games

    We are seeking to understand what motivates children to play video games, and what motivates them to watch others’ playing video games.

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  • Fly-in fly-out (FIFO) workers use of social technologies

    This project investigates how FIFO workers use social technologies like Messenger, WhatsApp, and Skype and how they can best use them to stay connected to their families.

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  • Focus groups/interviews: an integrative framework of occupational health and safety and health promotion in Australian workplaces

    Literature suggests that workplace interventions integrating occupational health and safety (OHS) and worksite health promotion (WHP) elements can be more effective in protecting and promoting worker health and safety. However, little is known about how to best plan, implement, and evaluate an integrated OHS-WHP approach.

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