QUT offers a diverse range of student topics for Honours, Masters and PhD study. Search to find a topic that interests you or propose your own research topic to a prospective QUT supervisor. You may also ask a prospective supervisor to help you identify or refine a research topic.
Found 8 matching student topics
Displaying 1–8 of 8 results
Exploring the effects of interactions with intelligent agents in immersive systems
This research project aims to investigate the effects of interactions with intelligent agents on player experiences in various contexts, including videogames, learning-teaching, and complex data analysis. The intelligent agents will be developed using ChatGPT as a backend, and the studies will be conducted in both single-player and multiplayer settings, utilizing virtual and augmented reality technologies.
- Study level
- PhD, Master of Philosophy, Honours
- Faculty
- Faculty of Science
- School
- School of Computer Science
Interaction design for enhanced science communication and citizen science
Science communication is typically done by scientists, but interaction designers and artists have the capacity to create for people's engagement. Technology and design for active engagement, such as embodied interaction design, can leverage people's understanding and engage them in more effective and sustainable behaviours. For example, invasive mosquitoes are one area of citizen science that poses significant risk to our environment and health in SEQ yet is little understood by the general population. Mosquito borne disease is a major killer …
- Study level
- PhD, Master of Philosophy
- Faculty
- Faculty of Creative Industries, Education and Social Justice
- School
- School of Design
Interactive art
This suggested practice-based research project seeks, overall, to ask how interactive art engages audiences, how it is created and, depending on the applicant's interest and expertise, how it might be a collaborative effort between artist and technologist.ituated within the nascent area of interactive art, contributing new understandings and research into the form and design of interactive art works; and new insights into audience experience of interactive art.The project can engage with themes and theories in its exploration of interactive art …
- Study level
- PhD, Master of Philosophy
- Faculty
- Faculty of Creative Industries, Education and Social Justice
- School
- School of Design
- Research centre(s)
-
Design Lab
Designing interactive art experiences that engage people with the issues around aged care
BackgroundThis PhD, concerned with the creation of interactive art works and funded through an ARC/QUT scholarship, is part of a larger ongoing project: ARC Discovery DP210100589 "Amplifying the Impact of the Royal Commission into Aged Care" (CI's Miller, Holland-Blatt, Thompson Seevinck, Gott.)About the Discovery project (the PhD study context)"The Royal Commission into Aged Care Quality and Safety is a singular opportunity to reform Australian aged care and redress the marginalisation of aged care residents—a vulnerable demographic whose voices too often …
- Study level
- PhD, Master of Philosophy
- Faculty
- Faculty of Creative Industries, Education and Social Justice
- School
- School of Design
- Research centre(s)
-
Design Lab
Enabling effective novice-expert interactions: co-designing immersive systems for complex remote data analysis
This student research topic focuses on exploring and developing immersive systems that facilitate interactions between novice and expert users in the context of complex remote data analysis. The goal is to design and prototype innovative solutions that enhance the collaboration, learning, and training aspects of data analysis tasks.The research will involve investigating various immersive technologies and their potential application in bridging the gap between novice and expert users, enabling effective knowledge transfer and skill acquisition.
- Study level
- PhD, Master of Philosophy, Honours
- Faculty
- Faculty of Science
- School
- School of Computer Science
Convergence of virtual reality (VR) and digital twin technologies to enhance energy resilience
A convergence of virtual reality (VR) and digital twin technologies can provide multifaceted benefits like digital learning processes, generating a collaborative ecosystem between technological and human assets (Martínez-Gutiérrez et al., 2023). When digital twins are adopted, they can provide sustainable energy solutions, such as energy efficiency optimisation or renewable energy integration (Coelho et al., 2024).In this project we investigate the adoption of digital twins and how this can drive the sustainable energy transition in VR environments from a cognitive computing …
- Study level
- PhD, Master of Philosophy, Honours
- Faculty
- Faculty of Science
- School
- School of Information Systems
- Research centre(s)
- Centre for Data Science
Investigating Australian consumer perspectives on smart home products
Technological advancements such as information and communication technologies, artificial intelligence, internet-of-things, robotics, and the increasing popularity of the smart city and smart living movements during the last couple of decades have created and intensified a boom of the smart home industry. At present, digital technology applications uptake in homes has become common and increasingly changed people’s lifestyles. Smart home technology provides a suite of independently and remotely controlled software and hardware connected to a network to deliver smart living. Smart …
- Study level
- PhD, Master of Philosophy, Honours
- Faculty
- Faculty of Engineering
- School
- School of Architecture and Built Environment
Avatar customisation for diversity training in virtual reality
Avatar representation is found to be crucial for user engagement in various types of applications and user identifications with avatars. This project aims to design and develop an environment where users can customize their avatars by looking at a virtual mirror. In this project, where users will be trained in diversity awareness, it is crucial for them to feel like the character who is in the scenario. The outcome of the project will be used in experiments to test the …
- Study level
- Master of Philosophy, Honours
- Faculty
- Faculty of Science
- School
- School of Computer Science
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